![]() ![]() ![]() I'm wondering if perhaps there is a way to animate the scrolling slow down effect rather than alter the shader settings. Any insights into how I'd smooth that out? Also, do you own the FX/Water (simple)2/Nighttime Simple Water material/shader rights, or is that a Unity Standard Asset? I'd like to post some code from the shader on the Answers forum to see if anybody can help me with this problem. ![]() But the texture itself seems to reset its position to zero every time the wave speed variable is changed, creating a very jumpy transition in percieved speed of the water. However, I wrote a script to alter the wave speed with a mathf.lerp to create a slow down effect. ![]() I think people will appreciate that.Īs for the water, I added another material slot on the mesh renderer and that solved the issue for whatever reason. I can easily make my own variable for easy access of that number for now. Hey! Thanks for the help on the usable object distance. ![]()
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